15th Air Force Variant:
The following are the changes in the rules for B-17, QUEEN OF THE SKIES to accommodate this variant. Except for the specific alterations made below, all other rules for play are in force.
The B-17G (with chin turret) started to arrive in the European Theater in September 1943. In this variant, the player begins his missions flying the game's standard B-17F model. The following rules (as adapted from James Meldrum's "The Rest of the Royal Family" in Vol. 20, No. 6 of The GENERAL) reflect the B-17G performance:
1. The chin turret has twin guns and may fire at German fighters attacking from the following positions: all levels of 12:00; 10:30 Level and Low; and 1:30 Level and Low.
2. A German fighter is hit with a die roll of "5" or "6" from this gun position.
3. German fighters attacking from the 12:00 High position may not knock out the chin turret.
4. The chin turret is affected by all other hits that would normally affect the nose gun.
5. The ammo supply of the chin turret is the same as that of the nose gun.
II. Alterations to Tables
1. Regarding Bailouts and Landings, the following rules are applied:
A. If a crew member bails out and lands unhurt or survives a forced landing in France, Italy, Yugoslavia or Greece, he will rescued by the Underground or Partisans on a die roll of -6- (see Note. d, Table G-7 and G-10). However, he will be eventually returned to the group but will still be removed from the game. He is going home - 15th AF command does not want to him to fly again as he could be potentially be shot down, captured by the Germans and reveal the locations of the Partisans. (This is a major change from the regular rules).
B. If a crewmember bails out and lands unhurt or survives a forced landing in Germany, Austria, Hungary, Bulgaria, Rumania or Albania, he is automatically captured (see Note c, Table G-7 and G-10).
C. If a crewmember bails out and lands unhurt or survives a forced landing in Zone 1 (Allied-controlled Italy), he is automatically ready for the next mission. Seriously wounded crew members roll on Table Bl-4 Wounds, Note b.
D. If a crewmember bails out over the Alps, roll one die: 1-5-dies of cold and exposure, 6-rescued but captured by Germans.
E. If B-17 force lands in Alps, plane is destroyed and all aboard KIA.
F. If B-17 landing on land in other than Zone 1, modify landing Dice Roll by -3.
III. The Alps
1. There are two missions that require a B-17 to fly over the Alps-Steyr and Regensburg. Consult the Flight Log gazetteer to see in which zone the bomber must cross the mountains.
2. A B-17 that must descend to 10000 feet for any reason does not have the altitude to cross over the Alps.
3. In case of "Heat Out", a B-17 can re-climb to 20000 feet to pass over the mountains (still out of formation), but each affected crewmember must roll for frostbite. The B-17 may return to 10000 feet after crossing the Alps.
4. If the B-17 must stay at 10000 feet because of "Engine Out" or "Oxygen Out" it must either abort the mission (if unable to reach the target) or the crew must bailout or land the plane if unable to re-cross the Alps on the return leg. NEW: If returning from a mission to Regensburg or Munich, another option is to crash land in Switzerland and be interned for the remainder of the war.
5. If damage to the B-17 requires descending to 10000 feet while over the Alps, the crew may bailout (except the crewman flying the plane) and the plane must crash with the pilot still aboard.
1. In all cases except over the Alps, treat weather as in the normal game.
2. For zones in which the group has to fly over the Alps, the Weather Conditions in that zone have been predetermined and posted at the briefing. Whatever weather conditions exist on the outward leg remains in force for the return leg.
A. If the weather is bad, severe icing conditions prevail and the mission is aborted immediately.
B. If the weather is poor, the player has the option of continuing with mission or aborting. If the decision is made to continue, the B-17 flies through dense cloud cover and snow. Player rolls two dice: 2-9-B-17 survives passage unharmed; 10-12-pilot errs and flies into mountainside (bomber is destroyed and all aboard KIA). Player must roll again on return leg.
C. If weather is bad or poor, NO attacks are made by German fighters.
D. If weather is good, roll one die; on a die roll of "6" only one fighter wave will appear. German fighters may make one attack regardless of attack results; no attacks from Vertical Climb or Vertical Dive positions are allowed (disregard if rolled).
E. If a mission is aborted because of weather over the Alps, it still counts towards the required 50 missions of the Campaign Game.
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